
- #HOW TO USE FFMPEG LIBRARY IN C++ HOW TO#
- #HOW TO USE FFMPEG LIBRARY IN C++ INSTALL#
- #HOW TO USE FFMPEG LIBRARY IN C++ SOFTWARE#
#HOW TO USE FFMPEG LIBRARY IN C++ HOW TO#
background At present, the Internet is full of a lot of information about RESTful API( For convenience, Below “RESTful API ” Shorthand for “API”) How to design articles, However.
#HOW TO USE FFMPEG LIBRARY IN C++ SOFTWARE#
The rest is a very simple project compilation configuration, Such as compilation method 、 Project name, etc. in no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software. The next part would be to use the library in your C program, FFMPEG also has an extensive C API, you should be able to do it by including ffmpeg libraries in your program. Main configuration FFmpeg The installation path, Including header file path and link library path. To force the frame rate of the output file to 24 fps: ffmpeg -i input.avi -r 24 output.avi.

Specific installation steps can refer to my previous blog FFMPEG Compile problem record Or refer to the official compilation guide FFmpeg Compilation Guide. Make sure that you remember the address of the directory you extracted it to.

#HOW TO USE FFMPEG LIBRARY IN C++ INSTALL#
Since it's a call FFmpeg Implemented in API, Is to use it as our library, First, you need to FFmpeg Install to specified path. In order to use FFmpeg, we will need to extract the contents of the folder using either the built-in windows extraction tool or one of your choice. Create a folder named Libraries and copy the following library files (avcodec. Utilize FFmpeg The executable program generated by compile link can realize many specific functions, But if we have our own personalized needs, I want to use it in my own project ffmpeg Some functions of, We need to understand and apply what has been achieved API, Call these in code API To complete the operation of media files. Create a win32 console application using Visual C++ 6.0.
